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Old 11-05-23, 08:08 PM   #8
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,189
Downloads: 490
Uploads: 4


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Would be a great addition to FINALLY have moonlight affect visibility/detection. Northern Lights is ok, but not nearly as needed as having moonlight work as it should is.
It's omission is one in a long list of incredibly silly, ahistorical, arcadey aspects of SH3, especially seeing as a game released in 1994, AOD, had it. Looking forward to the mod!

Regarding the weather transition, long ago H.sie posted how a simple time change amount to a game file would provide this. I'm to lazy to look it up, think it was a cloudlayer.tga or some such. Is that what you've done?

I'm also confused by the phrase "enable night surface attacks", as they've always been very possible and very easy to do with every version of SH3, stock or modded.

Any plans to also correct the completely incorrect escort placements around the convoys? Even better, correct their silly ahistorical escort "tactics"? (different kettle of fish I know but one can dream )

I'm sure you realize this, but in the night attack by aircraft examples you list, a bright "night" north of the Shetlands is very different than a bright night further south. I.e, in the far northern latitudes, the "night" is more like daylight than it is a dark night.

Great to see the reference to scope use at night as night scope attacks are another item on the ahistorical arcade side of things that SH3 has always allowed, modded or not.

Regarding the moon at your back, it should be the other way around. The moon at the back of the convoy. Then the convoy is illuminated against the moonlight background while the sub is better hidden in the "dark front".

Regarding northern lights, I have seen them many times. They should only be a factor on clear nights, and a minor one even then. On anything other than a clear night, they are very rarely visible at all.

I'd be interested in the hex editing workshop if I have the time................at the time
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Last edited by John Pancoast; 11-05-23 at 09:49 PM.
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