View Single Post
Old 02-05-09, 05:09 AM   #74
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by [B
jimmie[/B]]
Quote:
Originally Posted by makman94
Quote:
Originally Posted by Castout
Thanks Rubini for this widescreen fix. This should be stickied don't you all think so?

My only gripe is that this fix is not compatible with OLC GUI mod. The periscope view is somehow wrong. Could anyone make this fix to be compatible with OLC GUI mod please?
hello,do you have s3d ? (and know how to use it? )
I had same problem with NYGM + Hitman's new optics (by Rubini's explanation and checking out what was actually changed from stock, I modified cameras.dat by myself to see the effect). I only fiddled with a few hours trying to figure out the values relation in scope with but failed It wasn't simply offsetting some value so far as I checked out.
jimmie and castout,

open rubini's camera.dat AND yours camera.dat (with s3d). replace ALL the rubini's values at
1. dummy cam uzo
2. dummy cam obs periscope
3. dummy cam periscope
4. dummy cam binocular

with the values that you get from yours camera.dat

it is working( i use olc gui 127) so take care..

bye
makman94 is offline   Reply With Quote