Thread: [REL] Depth Charge noise mod
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Old 03-18-18, 01:54 PM   #33
schlechter pfennig
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Quote:
Originally Posted by Anvar1061 View Post
"Hunted"
Briefing = Attack with conventional depth charges required a direct passage of the ship over the target. The old deep-seated bombs were first dropped on the simplest principle: "roll the barrel." Dropped from the stern of the destroyer, they began to somersault in a wake. This "underwater acrobatics" reduced the rate of immersion of the bomb and could take it away. Depending on the speed of the ship, the type of bomb and the depth of immersing the submarine, it took time to submerge deep-sea bombs at a given depth. During this time the submarine could significantly change its course, speed and depth of immersion. Moreover, the thunder of ruptures of deep-seated bombs was temporarily deafened by the receivers, and the water vortices created by them helped the submarine hide. In such conditions, contact could be lost completely. In addition, the U-boat can use its own sonar for detection on the surface of the ship, which hunts for it. Therefore, the game of cat and mouse does not always end in favor of the hunter. Good luck, Herr Kaleun!
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