Thread: [WIP] Building an oil refinery
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Old 08-24-17, 11:44 AM   #24
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Quote:
Originally Posted by propbeanie View Post
... looks to me like it took a few hits from an 88mm deck gun there gap...
You are probably right

If that was the case, the current smoke effect would be totally accurate, and my suggestion would be to add white smokes or pilot flames to some of the chimneys

Quote:
Originally Posted by propbeanie View Post
I am astounded by the amount of work you two do with this game. Excellent stuff.
I thank you for your praises, though I have no merit on this project

Quote:
Originally Posted by propbeanie View Post
Don't forget that you can use the GWX Terrain Extractor to "level the playing field" (play on words) to help the "concrete" pad of the refinery fit the hill. In other words, you could do some digital "excavating" and / or "land-filling". You might even have to "dredge a channel" for the big tankers to come in and load...
Sure, that's a possibility, but due to extremely low resolution of SHIII terrain masks/elevation maps, editing those files is more useful for making some large scale terrain adjustements than for small fine-tunings
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