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Old 10-03-14, 02:38 AM   #5
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
Location: France
Posts: 1,072
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Hello makman94 !

Thanks for your answer ! I already knew what you told me, but my problem is on this point : i think it's unrealistic to be detected although the ennemi doesn't know you are here... In fact, the sonar seems to work underwater as the radar does above water, even if it doesn't send a ping : you are detected as soon as you enter in the detection's area.

@ Hitman :

It would be nice if SH3 was using by default the sensor which has the biggest range/detection ability available, and then was switching to active sonar if he has found a submerged sub. But it doesn't happen like that in my game !


So, i wonder if there is a solution to avoid this problem by changing the parameters in sensors.cfg or sim.cfg or else ... ?

I give you my own parameters :


In sensors.cfg :

Sonar range factor=1 ;[>=0]
Sonar fog factor=0 ;[>=0]
Sonar light factor=0 ;[>=0]
Sonar waves factor=0.3 ;[>=0]
Sonar speed factor=0.1 ;[>=0]
Sonar aspect=1 ;[>=0]
Sonar enemy speed=0 ;[>=0]
Sonar noise factor=0 ;[>=0]
Sonar sensor height factor=0 ;[>=0]
Sonar already tracking modifier=20 ;[detection probability modifier]
Sonar decay time=5 ;[>0] already tracking bonus decay, in seconds
Sonar uses crew efficiency=true ;[true or false]


In sim.cfg :

[AI detection]
Lost contact time=15

[Sonar]
Detection time=20 ;[s]
Sensitivity=0.03 ;(0..1)
Waves factor=0.5 ;[>=0]
Speed factor=20 ;[kt]
Enemy surface factor=200 ;[m2]
Lose time=30 ;[s]


Is there anything wrong ? Do you have any suggestions ? ...
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