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"VonDos & Co" shipyard! (big images!)
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12-27-16, 05:52 AM
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the_frog
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Join Date: Nov 2010
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Hello,
the light issues result from 3D objects either not edge splitted or imported with vertex normals. I case of imported vertex normals just re-import the 3D object and un-tick the vertex normals in the import dialogue.
Cheers
the_frog
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