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Old 02-28-15, 08:46 PM   #59
nsomnia
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Join Date: Nov 2012
Location: Canada
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A crewmember got me blueprints of everything fwd of the reactor compartment (check out the main reference folder on github). Nautilus is basically just a WWII fleet boat with a reactor inside. I find modelling subs easy, I just havnt started on her yet. That said it is hard to find blueprints of subs of anything more than a side view since they are so top secret.

Trying to create some of those "cloth" doors you see on ships. Its been so long since I've done cloth simulation im having a hard time. Might be better off doing it by hand it'll be faster then trying to simulate it just right.



Blueprints I've saved since starting this project: https://github.com/Nsomnia/ColdWarSu...%26%20Drawings got everything a sub of that era would have when I have time to REALLY get specific/detailed. Way past version 1.0 kinda thing

In terms of 571.. this is the one the vet crew member Twiggy sent me everything aft is top-secret still. (Warning: HUGE its all the decks and tanks and profile.) https://github.com/Nsomnia/ColdWarSu...ew%2010001.jpg I've been using it to get 90% accurate measurements of everything in the ship with his help. He cant send me anything aft what-so-ever though

This one is the one ill be using to model the exterior, one I take it into Photoshop to turn it into a black and white line-drawing. I've checked and its to perfect scale. If you know how to model well and use blueprints well its indispensable its got the profile at various points of the hull, profile views and dimensions in addition to your standard front/back top/side: https://github.com/Nsomnia/ColdWarSu...571/SSN571.jpg

This one was the only one on the-blueprints just a orthographic render would have to trace it by hand: https://github.com/Nsomnia/ColdWarSu...20500px%5D.jpg

This one can be helpful im sure: https://github.com/Nsomnia/ColdWarSu...us-ssn5717.jpg

Quote:
Originally Posted by Chad View Post
Did you find some decent blue prints? I know you are familiar with TheBlueprints.com, saw one of your YouTube videos include a reference to the site.

I always get hung up on the exterior of the boat despite the least amount of time is spent outside of the hull
I know what you mean, that's why I've spent no time on the exterior yet, that and this other crew member was supposed to be sending me prints from Electric Boats but he isnt replying to my emails anymore Is there a specific boat or class your looking for? I'm a great googler is all with a lot of reference links, emails and forums.

What helped me learn to do vehicle modelling was to follow the 57 thunderbird Blender tutorial on youtube. I downloaded all 16 hour long lessons or however many they are and modelled it vert for vert as close as I could. It ended up looking amazing. Unfortunatly that was on my laptop when I was starting to learn Blender professionally and its all lost now except a few early renders.

Modelling ships, even though they are easier than say a car. Is very hard. MY least favorite things to model except for characters because everything has to be "smooth and 'flat'" but everything has to be contoured and curved and the topology has to be perfect/near perfect or you'll get visible "wrinkles". That's where a profile view really helps as in the blue colored blue print.

If your trying to model a U-boat for example I have drawings of the entire boat that were probably better than the German boat builders had. I also have the entire "Anatomy of the ships" series of books. Most of them are classical boats but if you need to model the anchor gearing for the Bismark its got it lol. I want that guys sources! At least one day when I do a UnrealDLC (once they've got the system perfected) I'll be able to model a type XII U-Boat better than Ubisoft!

Also I have a list of about 30 crewmembers I havnt emailed yet to see if they have any documents kicking around. For example just today Twiggy emailed me a top and side profile view of 571's mast with the correct placement and sizing (and listing) of everything... ELF loop, periscopes etc. that he found going through some old documents. He worked on all the analog computers so he saved all this stuff for some reason?


For ships though the general rule is you want the deck view and the side view minimum. Bow view is a bonus and aft view is nice. Having the hull profile views is what makes a blueprint a blueprint vs just a drawing IMHO.

I think im done for the night though. The doctor is having me try to take less of my happy pills each day so I've been putting less night time hours in especially during the weekends. Tomorrow morning I'm gonna start the layout of the next compartment. By next weekend I'll have the entire ship layed out and ready for "filling in" (after I send a walkthrough video to all the vets to make sure the decks, rooms, ladders, stairs and hatch positions seem "close enough". Tomorrow I also want to start modelling the 24"x38" watertight hatches. Thats gonna be a PAIN because I want to animate the gearing system that locks them. I want the alpha version interior to be so amazing that Epic Games wont refuse me at least a 2500$ grant. https://www.unrealengine.com/unrealdevgrants
I downloaded some amazing creative commons models too of 50's cars, architecture, planes, so many things I cant even begin to list them and havnt even started to sort them for github yet. I'm going to start putting together some cutscene clips soon. (In case you guys havnt noticed I jump around from one thing to the other especially when your a one man & few helpers team.
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Last edited by nsomnia; 02-28-15 at 09:30 PM.
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