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Old 02-27-15, 06:40 PM   #53
Julhelm
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Join Date: Jul 2007
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I do know there is an asset on the asset store for cutscene creation. When I was lead technical artist on Perils of Man which also used Unity we animated the cameras within the 3d app and then exported proxy objects for these to which the camera was then attached in Unity.

When I last worked with Unreal Engine (was UE3 I think) I found it clunky and the fbx importer cumbersome. As for Blueprint, a similar tool exists for Unity called Playmaker which is also a node-based editor that allows you to make an entire game. However I think any tool that 'simplifies' programming by removing the programming itself is always going to end up limiting what you can make.

When I worked with Frostbite it had node-based editors for scripting and shader creation similar to what is available for Unreal and Unity. I think CryEngine has some equivalent function. Of all the engines I've worked with I think Unity is the most user-friendly.
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