View Single Post
Old 08-29-17, 02:27 PM   #4
Treetop64
Torpedoman
 
Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
Default

Patchman, as others have already stated, you are placing too much emphasis on details that are irrelevent for a WWII fleet boat simulator. Especially the "shipwrecks" part. You sink a ship in the middle of the ocean and it is never seen by anyone again. To expect to see shipwrecks floating all over the place or, as you said, "at the bottom of the ocean" is ridiculous.

Subs were only extremely rarely - if ever at all - in a position to see air formations in action. Submarines acted alone in isolation. The overwheming vast majority of their time on patrol was spent cruising along looking out at an empty ocean. This could go on for weeks at a time. Sometimes for more than a month. There were some US boats that didn't engage or even spot a single target for an entire patrol, and sometimes in successive patrols as well. This potential eventuality is reflected in the sim.

Other than the Dutch sub crew that was rescued by a US boat (don't remember which) no US, British, or Dutch subs coordinated with each other. Each boat in each respective navy acted independently.

99.999...% of the time a submarine would only see another friendly sub when it returned to base after a patrol - the other boats parked next to the tender.

Finally, producing mods for the sim is no quick-and-easy task. It is not a financially profitable endeavor. Modders spend a tremendous amount of time, trial-and error, and frustration producing their work. They do it for free, and on their own time. They have lives, too. To blithely suggest that "a better job can be done" is thoughless.

Your passion for the sim is appreciated but very badly misdirected.

Last edited by Treetop64; 08-29-17 at 04:28 PM. Reason: bad spilling
Treetop64 is offline   Reply With Quote