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Old 06-21-16, 05:39 PM   #27
nsomnia
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Join Date: Nov 2012
Location: Canada
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USS harder? I havnt heard about this what did I miss.

If you two need help I've got a bunch of friends for art and code and navy advisors and of course myself. Throw a line keep in contact that's my motto in the game dev business. We're currently busy picking our jaws up off the floor but would love to see a real indie sub sim come to life and bring the casual players back.

Very interesting and exciting times. Don't forget UBOOT met their goal

Quote:
Originally Posted by sober View Post
So , this will be like developing silent hunter games but you will have major imput into game development ? A dream come true or what ?
Im just guessing and this is all neutral but the cost of bandwidth on subsim is minimal and donations frequent I would imagine a decent bankroll that could pay two devs for a decent amount of time, I wont guess figures thats rude IMO but know a bit about how it works. Silent Hunter? Getting to that level is a HUGE amount of work. Even two computer science graduates working full time one a great progarmmer (i snuck a look at the unity code in reflector) and a good artist, would take ages to get to silent hunter levels.
Edit: Ages, in the current state of sub sims from major companies with the bankroll would actually be extremely short, we've been modding SH3 for 15 years when you think about it.

Major input into the game development cycle. Heck yes, I'm working for free and taking every note, every post, and every "dream simulator" thread I can find in my business and game design documents. /

Too long didnt read: Like developing silent hunter: no, but I could see a HMS: M - Uboat edition by the end of summer probably.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads

Last edited by nsomnia; 06-21-16 at 05:49 PM.
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