Yes it's a bit ambitious but it will be done in many small steps
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The end goal is to have a simulation style game like Silent Hunter. This whole project really started when I tried to play SH5 with a friend in coop and we where less then impressed by it. I said something about I could do something better myself so here i'am
. I think most system in the game will start out Arcade then move towards the simulation side as I learn on how to improve them. Core project ideas here
https://bitbucket.org/vimarina/songs...-sea/wiki/Core that describe that.
Right now for the phyics i will try to do a voxel like idea that split the hull in many small cubes and then sample them for buoyancy. See how it works. Any ideas would be welcome
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For now it's only me. I hope to get some more people to help out as the project moves forward. My art skill do not impress that much
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