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Old 04-03-14, 07:41 PM   #8
TheGeoff
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Join Date: Jul 2008
Location: 37°47'S 144°58'E (Melbourne, Australia)
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This is a really ambitious project but it sounds awesome!

I think starting with WWII is a wise decision, there's a lot of info available about U-Boats and US Fleet Boats, and it's an era a lot of people are familiar with. Plus a lot of the systems on the boats (sonar, radar, fire control) were a lot simpler back then, so it's quicker to add them to the game.

Unfortunately things like buoyancy physics will never change and will always be a pain to simulate The best advice I can give is to make sure your code is very modular, and to use simplified simulation models at first. That way you can start simple and plug in a more realistic function for dive physics or whatever later. How realistic are you planning to make this? Are we talking Silent Hunter level simulation or a more arcade type game?

How many people are working on this project by the way?
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