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Old 09-20-12, 09:43 AM   #32
v-i-c-
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Join Date: Jun 2009
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Try to close all open apps and restart the device. If an app consumes more than 50% of the available RAM it might be killed by the system.

EDIT: Tested on 3GS & iPad 1 (both have only 256mb RAM) during the splashscreen it reaches 145mb and gets killed:



You could possibly quickly fix this by adding an almost empty loading scene (2nd splashscreen for example) as first level which loads the main game. Springboard sometimes kills apps that needs to much time to load. But the problem could be possibly that it is just using to much RAM at all for 256mb devices.

Last edited by v-i-c-; 09-20-12 at 10:17 AM.
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