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Old 06-04-14, 01:03 PM   #24
Starkweather
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Join Date: Jan 2011
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Hey, you didn't have to do that. Unfortunately, it didn't fix it!

I did figure out the issue though, NYGM reduces the amount of active crew that you can place in the compartments I mentioned. If you place crew in these 'disabled' slots, they are rendered ineffective and get a crossed out icon. GWX doesn't have this feature or the icon graphic (and as you said, this widescreen mod is built upon NYGM), hence the invisible slots and crew. Easily adapted to GWX with a few edits though.

Also, thanks for pointing me to NYGM and Hitman's GUI. I've been stubbornly using the same SH3 install, with GWX, for years though after trying NYGM for the first time I think I prefer it. And the game looks fantastic now that I can finally play it at 1920x1080 without the GUI shortcomings and glitches.
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