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Old 11-26-09, 02:29 PM   #6
suBB
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Join Date: Dec 2005
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Quote:
Originally Posted by Molon Labe View Post
I've gone up to 546 triggers.

As for units... I don't know for sure, I'm sure I've never gone as far as 75 spawned at the same time. I've probably done close to that much where only a small fraction actually gets spawned.
1st off, happy holidays to all and good to see you again Molon, I've been snooping around on xfire and no luck.. hope all is well.. see you soon ole buddy

Back when Molon and others were helping me test my 1st attempt at dynamic MP with 5 platforms, the amount of triggers topped out at around 650..

majority of the triggers were made for the following reasons:

  • compensation of missing live players
  • making AI smart, aggressive and informative
  • trigger condition monitoring
  • changes in ROE (to inform AI and live platforms)
  • AI informing humans of contacts (subs go to radio comms, surface / air send broadcast and contact information)
  • AI navigation and search(before and after evasion)
  • AI checking sonar baffles
  • AI speed ramp cycle / course cycle / depth cycle (throw off enemy TMA)
  • AI helo (buoy deployment, passive / active sonar search)
  • helo system repair(component level)
  • random accident(live helo only)
  • Helo fire alarm (custom audio)
  • Interaction with 2nd in command (custom audio)
  • AI depth change while in transit (avoid cavitation, make use of deeper water)
  • FFG air traffic control tower comms w/ live helo(used with custom audios)
geeze, other **** i can't remember..
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