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Old 04-18-08, 01:18 PM   #40
peabody
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Join Date: Jan 2008
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Quote:
Originally Posted by Jib01
The problem with using the editor is that there are no instructions to do something so you ask around and someone gives you a clue as to how to do it. I had to do this by trial and error and this is how it came out. Besides, I wanted a Truk base thruout the campaign not just for a mission. Many of the missions here are done the same way without knowing the proper way to do things for a mission.

Your suggestions are certainly educational and I know many do not know about these methods. Again, I blame Ubi for not providing a comprehensive editor instruction book. All we have is one that was written for SH3.

I will try some of your ideas and see how it goes. If I have problems I will PM you with the questions..

Thanks for the suggestions......that's how we learn....
Regards
Jib01
I agree with you about the lack of a manual. I have two "missions" that are just for testing, I get an idea i open one of them and try it out. I didn't know you wanted the port for the whole campaign. The only reason I gave that idea is that some people (me included) would not know that they could use mod enabler to change the campaign.loc file, so it would be easier for them to install if you just put the docks right into the mission and then they won't have to deal with the extra files, you can still leave your own campaign.loc the way it is, you just need to get the numbers and put them in the mission dock and save it with the mission.
I was not insulting your mission, it is great I have played it three times!! The third time I sunk the Carrier and the troop ship but the cruisers were sunk by something else. Now that I think about it I'm not sure about the one on the dock if it was sunk or not, forgot that was a cruiser. I sank the battle ship but didn't get credit, must be the allied BB put the final shot into it or something else hit it.

Since the harbor is shallow,when I ran out of torpedos, I went around the backside of the Carrier and it was out of the water just enough to shield me from the landbases guns. So, I surfaced (slowly to make sure I was really shielded) and shot three Merchants with the deck gun. After a few shots on each they would fire back but not unless I fired a few shots first. Ya, I know, now that I told you that you're going to put in another gun so I can't do that anymore.

I know I have done things in missions and then found a better way later. Like you say, we learn from each other. One thing I don't understand, if i use the 'jap harbor traffic.mis' the Random Generated Group icon shows, but I don't get a ship unless there is a dock. In my Battle of Bismark Sea mission I have a sub tender "docked" out in the sea with no dock and it shows. ??? I don't know the answer to that one.

The only reason I found about saving the docks is the "Battle or Balikpapan" it has a star with a ship instead of the flag or binoculars. And I wondered how they did that. So I loaded it into the mission editor and found out it was a 'map location' so I started playing around in there and found out how to do things like adding docks. And after playing a while I found out I don't need to make the whole 'campaign.loc' as saveable, I can just mark "saveable" for the item I want.

I also learn from other peoples comments, I did the "Sleeping Giant" mission and had a ton of mistakes in it, which I didn't see because I knew what I was suppose to do, but they made me realize I didn't give enough information. I am reworking it, but I haven't finished it yet.

Oh, and I wanted to comment on what I said about the random generated group with the docked ship....When I said it doesn't make sense to do that, I was talking about UBI not you!!! They wrote the "Jap Harbor Traffic.mis" and that is where they spawn a new 'docked' ship every 24 hours, it doesn't make sense. Unless they write a routine to make it disappear every 23 hours, the ships will spawn on top of each other. Maybe it is in case someone goes in and sinks it, it will disappear every 23 hrs and then re-appear.
Peabody
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