Thread: [TEC] Dud torpedo chance mod?
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Old 04-25-15, 02:32 AM   #7
TorpX
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I can't explain the odd results, but here are some of my thoughts.

I would try to do the tests in a simple mission, where you could readily observe the results, and repeat as often as needed. Maybe only vary one element at a time; at least at first.

Another thing, we ordinarily think the game rolls the dice for our torps at launch (or impact) because that is the way we would do it in a game. But, perhaps the game determines duds and malfunctions when we load the torps at base, so that changing files and replaying a save, might have no effect.

About the gyro problems; maybe the TDC itself was acting up? Otherwise, it is hard to fathom your results.
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