Thread: SC sonar puzzle
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Old 07-05-08, 05:32 PM   #14
Robsoie
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Ah, that's interesting, thanks for the pointer.

I really wondered if subs detection was very difficult at relatively short distance on purpose in comparison to games i play sometime like Ace of the Deeps or Silent Hunter 1 (both WW2 subs), or if it was a game design problem.

I have read about the SCX/SCU mod that is supposed to re-adjust all the detections and more of the subs ingame, along with adding more subs, but as i was playing the stock missions so far i avoided to install it , as i imagined the stock mission were designed with the original sonar detection ranges and accuracy in mind, and so this mod could break those missions.

But in front of that limitation of the original game, should i install SCX/SCU, or will it make this specific problem worse ?
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