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Old 09-30-18, 08:34 AM   #1
Tycho
Sonar Guy
 
Join Date: Oct 2009
Location: Sofia, Bg
Posts: 384
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Default Functional Draggable Chronometer

Functional draggable chronometer!

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This sh3.exe patch will give you the opportunity to make the draggable chronometer at G3F menu to be not only repeater, but to be fully functional.
The patch will work on original sh3.exe, will work after H.sie patch, will work after H.sie patch plus Stiebler add-on, and will work after my TychoSh3Patch.
Will not work directly with Steam version! Steam users must first apply H.sie patch.

To install it, first extract the ChronoPatch folder from the archive, copy and paste your sh3.exe file in this folder and then start the file "ChronoPatch.bat".
Copy and paste the patched sh3.exe file back to the game folder or in mod folder for JSGM install.

The patch itself will not give functional draggable chronometer to the end user.
You can do it yourself or wait for gui modders to rework their draggable chronometers.
Basically, you need to add in menu_1024_768.ini, one Type=1031 item to the G3F menu with the specific ItemID=0x3F310005.
It can be everywhere, but of course is more suitable to be part of the draggable chronometer.
If your chrono have separated graphics for glass above the arrows, you can make the glass element to be 0x3F310005.
Or, you just add new one, after draggable item. It is not needed to have graphics (without "Mat 0="), just right "Pos=" for dimension and position.
And after my patch, when you click over this item, the chrono will start, stop or reset.




Above examples:
If your draggable area is the red rectangle on the above screens, and you made this new item with dimension and position like the blue square:
The draggable will be what is left of the red area, and the blue area will be for activation of the chrono.

This version is without ticking sound outside of the scope screens. I can make the version with the ticking sound, but for now this have some problems. Because, in the game code have three functions, that works with this sound and this interfere with my one. In the future, if I come with solution will release a new version with ticking sound.

Tycho



Old post:
Quote:
Functional Draggable Chronometer

Well, the situation is that I'm out of SH3. I don't play and don't do anything. Don't have mood, my last campaign patrol is a year ago.
Only from time to time I look and change something in the sh3.exe.

But, some time ago, Makman ask me if I can make the draggable chronometer to be functional. You know, it is only repeater, and to start and stop it, you must go on periscopes screens.
So, interesting problem, let's try to solve it. And I accomplished the task, now the chrono can be started and stopped from G3F menu, that mean from everywhere.

Now, the patch is ready by a month or so, tested by me and Makman, work like intended.
But, I still don't find the mood and time to sit and release it, to write readme file and explanation.

So, I was thinking, if I post this topic, then I will feel obliged to finish all the job needed, in manner of day or two. Will not happen today, I'm at work now.
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Last edited by Tycho; 11-13-18 at 08:17 AM.
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