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Old 07-21-17, 01:43 PM   #29
kstanb
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Join Date: Mar 2009
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Quote:
Originally Posted by Raptor_Pilot View Post
Try not being detected.

Truth is, you're just not thinking correctly. The 1968 campaign requires weapon use very similar to a late WW2 scenario, the only difference is your submarine is nuclear powered, and very fast.
You still need to sneak past the escorts, put yourself into a favorable position, then attack a convoy with a spread of torpedoes from close ranges.

If you've played Silent Hunter, then you should have all the skills you need.
I have played both SHIII and IV at max realism. I am actually playing SH5 with Wolves of Steel at the moment... I was not aware of it until I came back to Subsim a few days ago for Cold Waters; having a lot of fun with realistic navigation (you need to calculate positions manually, including your own)

With regards to the range and maneuver behaviour, I was actually wrong. And it is correct that at 1.5 to 2K yards, there won't be a lot of chances to escape a spread. Getting back to Gen Belgrano, it was sunk at around 800 yards, but it was attacked under very heavy seas conditions, so the Argentinian Navy didn't have a chance at ASW against a nuclear submarine. So I am not contesting this anymore

Back the pattern of ship convoy movement (I am not talking the screening escorts which naturally will need to do more random movement), it is not realist to change, like Olympic synchronized swimmers, heading and speed every few minutes, when you are in a weeks or month long patrol, not possible. instead you have a zig-zag pattern of movement as it is in Silent Hunter.. just imagine trying to plot manually speed and course SH style..
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