Quote:
Originally Posted by Beardmoresam
What are you coding in??
Cool looking game btw. There was a great tactical game I used to play, will have to dig it out of a cardboard box to get you the name, but it basically was a 3D environment rather than 2D but you command up to a troop of soldiers and have to think about cover and bound and all that sort of thing. Will post the name as soon as I remember it or find it. Might hold some good ideas.
|
You're thinking Full Spectrum Warrior maybe?
Re: coding - We're developing our own engine - crazy / ambitious programmers
@Dowly: Plan, execute, but can stop and adjust the plan at will as it goes. There are no turns, not even in the sense that Frozen Synapse uses the term.
You can also give some orders to soldiers on the fly, but of course you can only "manhandle" only one soldier at a time and that makes planning very important.
Re: multiplayer - not for a while, at least. There are some neat ideas that we're thinking of exploring, but a strong SP is the primary focus at the moment.