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Old 03-31-19, 03:57 PM   #3
Capt Codetrucker
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Quote:
Originally Posted by derstosstrupp View Post
I’m not a dev, but I have spent a good amount of time in game, and I can say that my hunch is no on all counts. These would definitely be great additions in the future, if time and budget allows.
Thank you for the heads-up.

Quote:
I’ve been following your thread over in SH5 Intently, as I too have an interest in being able to nav in-game. I really hope that gets worked out. The only thing I’ve found in any SH Game that scratches that itch is the Stellarium way (sh3 and 4 only).
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Thank you for that suggestion. I’ll see how it goes.

I have really been giving a lot of thought to this. The fact is that mariners sailed the seven seas without longitude for thousands of years. Longitude may make things more precise and accurate, but it is not absolutely necessary. This has been proven by centuries of successful mariner explorations. It is with this idea that I am attempting “Phase 1” which is to navigate from Memal Harbor to Kiel Harbor using only DR, a careful record of my time and speed, and the latitude obtained from the in-game sextant. It will be interesting to see how successful I am at making that voyage without the use of longitude.

FYI...

Phase 2 will be to navigate out of the Baltic Sea past Copenhagen to Helsingborg, through the English Channel and head to the Azores.

Phase 3 would be to navigate to The Hawaiian Islands from the Azores if the SH5 will allow. Given SH5 focuses on the Atlantic this may not be possible.

Lastly, I confine myself to real time (TC=1), so this project is going to take awhile. Actually, I have been sailing a tall ship, HMS Bounty in the oceans of Microsoft FSX, but the beauty and experience of sailing in the SH5 world is superior. I’ll report back with my successes/failures as they present themselves and my gimpy noodle doesn’t give me trouble.
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