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Old 07-10-14, 10:30 AM   #27
kilorocky
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Join Date: Apr 2002
Location: Shenzhen, China
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Quote:
Originally Posted by emsoy View Post
Think the solution will probably be something like this...

The JAS 39 Gripen will have a 6 hr normal turnaround. But the scenario author can activate 'quick turnaround' in his scenario if it makes sense to do so. Some (but far from all!) loadouts in the platforms database will be 'quick turnaround' capable, typically simpler A/G loadouts on tactical jets. Bomber loadouts, cruise missile loadouts, etc will never be in this category.

Then, if the player decides to use 'quick turnaround', the plane can fly 4 sorties with 25 minute turnaround. But once the plane stands down it will be out of action for a prolonged period of time, probably 36-48 hours. The exact number of missions, the turnaround time and the penalties will be set for each loadout in the database. So no in-code 'one rule' implementation.

This should solve the problem I think?
hmmm

howabout let the editor decide the ready time for specific units?
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