Quote:
Originally Posted by xevilpetex
For torpedo evasion I usually don't even bother trying to change depth. Run at flank and throw knuckles periodically until they self destruct. Its only about 5:50 of run time from splashdown on a UGMT-1. I set my stopwatch the second it hits and just keep running until its over.
I find I get myself into more trouble trying to change depth and get above a circle search because to stay above it you have to slow down and that means you are more vulnerable to depth charges or a ship or aircraft re-attacking with additional torps. Shallow and slow is a good way to get taken out with an air dropped torpedo.
I only try to get above/below a circle search if I need to take a shot myself and cant wait the 5 minutes.
Just running also work equally well in deep or shallow water.
|
On a UGMT-1, it works well. On heavyweight torpedoes fired by submarines, it tends to be another issue entirely: they last for a frakking long time. Though it might only be in the Soviet subs mod rather than in vanilla.