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Old 03-06-18, 12:46 PM   #11
xevilpetex
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Join Date: Jan 2018
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For torpedo evasion I usually don't even bother trying to change depth. Run at flank and throw knuckles periodically until they self destruct. Its only about 5:50 of run time from splashdown on a UGMT-1. I set my stopwatch the second it hits and just keep running until its over.

I find I get myself into more trouble trying to change depth and get above a circle search because to stay above it you have to slow down and that means you are more vulnerable to depth charges or a ship or aircraft re-attacking with additional torps. Shallow and slow is a good way to get taken out with an air dropped torpedo.

I only try to get above/below a circle search if I need to take a shot myself and cant wait the 5 minutes.

Just running also work equally well in deep or shallow water.
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