Thread: Enemy detection
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Old 07-12-18, 11:16 AM   #3
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
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Quote:
Originally Posted by XenonSurf View Post
I would be VERY astonished if with such a modsoup you are out of trouble for a lot of things not working, and not only what you mention.
How can you be sure that all this soup is compatible each other ?! You must be God to know...


For the torpedos, you must carefully read what to install in the following mods, not everything goes.

FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
Why do you install the second one?

Installing OHII at last will throw out most of the mods you did install first (and mess up everything) IMO, check the readmes and OHII thread.

First thank you for the reply..

Mod Soup...????


I don't get why you say this , but if you watch carefully its not a bad soup...
Installed Open Horizons at last cause it seemed logical since its a Campaign Mod...Now the torpedoes second Mod can not recall but someone told me or saw in a video that fixes some issues with the torpedoes..


If you can take a moment and post here the correct load order for this mod list of mine I would appreciate...
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