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Old 05-21-08, 04:32 PM   #18
UrPeaceKeeper
Helmsman
 
Join Date: Apr 2005
Posts: 106
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Horsa, Rucco just released probably the best thing to happen to the PBB. We now have an accurate damage model. No more random sinking ships! He added the damageable objects in the ship, repairable damage, hull damage, and semi realistic flooding. He did some amazing work! You may wish to PM him and ask the details but I know it involved him sitting next to the USS Iowa and taking hits to memorize where certain hit boxes are and assigning proper armor values to it. I have to say I'm very impressed with the latest files for the PBB. Being one of their "beta testers" I've seen them all from page one of the thread to the current release. Fighting the random sinkings, T3 tankers of doom, and poor AI gunning. I have not found any bugs thus far, just some minor gripes with visuals (Darn large smoke cloud from shooting the main guns is white not black like it should be!) The rest is all the visual stuff like the interrior and high resolution bridge and all that jive.

I just returned from a carreer stopper (not really) 150k tons patrol taking 0 hull damage from pesky destroyer escorts shooting sub 5 inch guns, and armed merchant ships. It started off with a photo recon (gasp) of Freemantle to which the fight in and out sucked but no damage was taken to the hull of the ship itself. Took out my observation periscope, no more fun aiming torpedo's, and damaged my radar station and several other small stuff that was repaired or left destroyed. I returned home and tested out his BB test where you duke it out with the truely invincable Iowa Class BB. I can tell you that you cant win with guns and if it ever lands those main guns on your ship your toast!

I forsee something like this mod here to have a similiar realistic damage model. Talk to Rucco on the PBB thread and see if you and he cant work out a realistic damage model. I think we just found our first successfull oportunity to expand to the surface ships for SH4 UBM!!!

Did I mention it's stable so long as you dont hit the submarine specific commands when you finally go under the waves? (Emergency blow, surface, periscope depth, hold depth, and all that cause CTD's)

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