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Old 10-04-14, 07:10 AM   #24
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
Location: France
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Hi all !!

During this summer, I've worked a lot on my problems with the misplaced guns on the flying dutchman. Finally, after many nighters, I've managed to solve my primary problem, and more, I've added as many guns that has a true 74' ship ! For the historical background, this type of ship was created by the french engineers around the 1740s. At the time, it was a huge technical advance, insomuch that the english royal navy was absolutely outdated !

So, the ship you have before you should not be called "Flying Dutchman", but rather "L'Invincible", "Le Terrible" or "L'Intrépide"...

To achieve this result, I took my first idea :
I have created 3 guns' models in separate files (Guns-Dutch.dat and Guns-Dutch.sim) placed in the Library. In NFD.dat, I've replaced the nodes "Flying_Dutchman_can01" with "cfg#M01_NFD" nodes. And in NFD.eqp, I've specified all the nods which have to be connected to the new Guns-Dutch.dat file ! The result is simply amazing !! Have you ever seen 37 guns shooting at the same time ? ....

An original plan :


"L'Invincible" along with my Nautilus :


L'invincible is firing against a battleship :


I've reached my challenge ! Cheers, my friends !

Last edited by Fahnenbohn; 10-04-14 at 07:31 AM.
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