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Old 02-04-18, 03:45 AM   #7117
makman94
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Quote:
Originally Posted by Pablo View Post
Hi!

SH3 uses a Mercator projection of the world, which produces increased distance distortion the further you get from the equator. The difference between the true length of the Canal and the length found in GWX seems consistent with that original SH3 distortion.

Hope this helps!
hi Pablo,

it doesn't seem to me that sh3 is using a Mercator projection , look at the following pic (source: https://en.wikipedia.org/wiki/List_of_map_projections) :



Comparing the maps (like ,for example, the way it looks Greenland to South America or Australia) it seems that sh3 most likely is using an Equirectangular projection ( a projection that has little use in navigation or cadastral mapping
and finds its main use only in thematic mapping) and not a Mercator projection.

This has nothing to do ,of course,with gwx or any other supermod but with the sh3's engine itself, i believe that sh3 is 'following' the Equirectangular projection distortions
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