Quote:
Originally Posted by LGN1
Great work, TDW. Thanks a lot for the new version!
@Rubini:
Are you still working on this? I guess you do it via spawning small bolds when depth-charges explode If yes, do you know whether Bolds affect hydrophones or only ASDIC?
Cheers, LGN1
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Hi LGN1,
(excuse me for hijack the thread again TDW...well, at least the below exposed have something in common with your mod idea
)
The addition of bolds just replacing the virtual DC as they are on the TDW mod didn't work in the end. At first I thougth that it worked (is difficult to test, the fake bold "noise" effect is a bit subjective issue).
I added a bold object/effect to a real DC
under water explosion effect (the same idea on the TDW fire damage mod - he added a virtual DC to a know effect - the fire) but it gives CTD. Later I understood why/the sutil difference: Sh3 manage differentely objects that are made for player use (torpedos and bolds are good example) in contrast with others objects like bombs, DC, etc.
In others words, a full working virtual torpedo or a full working virtual bold are both yet impossible to we handle without SDK.
So, no dice with DC making noise/disturbance until now!
(Hopes that you understand me, my english is worst than ever)