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Old 11-21-14, 05:35 PM   #128
Ahnenerbe
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Join Date: Sep 2013
Location: Ostland, Weissruthenien, Grodno
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Quote:
Originally Posted by THEBERBSTER View Post
Deleted current campaign captain.

Entered captains name again.

Trying to launch SH3 from the SH3 Commander.

Is there a reason why this error showing below is occurring over and over about 20 times before loading the game to the menu screen.

Error Header >“Silent Hunter 3: sh3.exe entry point not found”

Error Showing > “The procedure entry point Direct3Dcreate9Ex could not be located in the dynamic link library d3d9.dll”

Do the d3d9.dll and the d3d9 that are inside Ahnenerbe WideGui 1920 x 1080 Final mod do these stay with the mod or are they cut and pasted to the main SH3 folder?

Is my mod list enabled correctly?

GWX - 16km Atmosphere
GWX - Alternate Loadscreen - Full Circle < now being over written
GWX - Captain America's Officer Icons < now being over written
GWX - Enhanced Damage Effects
GWX - Integrated Orders < now being over written
GWX - Main movie - 'Das Boot' < now being over written
GWX - No Medals on Crew
GWX - Open Hatch Mod < now being over written
Ahnenerbe WideGui 1920 x 1080 Final <mod folder 1
SH3 Commander < mod folder 2

Removed other mods as per BigWalleye's instructions.

Peter
Peter, you can not apply those mods which are blocked. Perhaps, only can leave GWX - Open Hatch Mod, but it has to be blocked, the Cameras.dat file (it is blocked) shouldn't affect operability of open hatches.
GWX - Alternate Loadscreen - Full Circle - is present new Loadscreen in mods 1920x1080.
GWX - Captain America's Officer Icons - also is, only with effect of blackout.
GWX - Integrated Orders - Ahnenerbe WideGui 1920 x 1080 Final is also Integrated Orders, only about permission 1920x1080. It isn't necessary to apply twice same.
GWX - Main movie - 'Das Boot' - is present in WideGui the new movie.
You establish in the following order only these mods:
GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod (will be blocked)
Ahnenerbe WideGui 1920 x 1080 Final
The SH3 Commander folder you connect with the same name the SH3 Commander folder, in which at you program with SH3Cmdr.exe.If you have renamed it, simply copy all files from my folder in yours if it is necessary to replace something, replace safely. IT ONLY FOR SH3 Commander, not for application through JSGME.
The d3d9.dll and d3d9.ini files don't need to be inserted into the root folder of game manually, JSGME itself will establish everything as it is necessary. Check just in case after installation mods through JSGME presence of these two files at the folder with game, they have to lie where there is sh3.exe.
The procedure entry point Direct3Dcreate9Ex couldn't be located in the dynamic link library d3d9.dll - itself I will ask you some questions......
What operating system at you? Whether directx9 is established? You were correct in the SH3 Commander settings a way to game?
Address, at existence of time and understanding of your problem we will be able to solve it, you shouldn't despair. Good luck!!
++Ahnenerbe++
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