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Old 01-28-06, 10:25 AM   #11
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
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Default Re: To MOD Or Not To MOD

Quote:
Originally Posted by Hatch
As for the suggestion of SCS not having enough time to tweak the realism models, I think it’s a weak argument; it certainly does make a convenient one to validate the Modders existence.
The "Weak Argument" is in fact the truth. In three patches SCS has done almost nothing to increase detection ranges to known realistic levels. SA is limited to what they can put in to the sim due to their Government contracts and secrecy (They are a military contractor staffed by many ex-military people). They KNOW stuff is unrealistic (they have admitted it), they know the true speed of a Seawolf Class submarine or the true sensor range of a TB-16 Towed Array, but they can’t change it in DW since putting that information out there could endanger the lives of American service men in the future. Us modders on the other hand can evaluate based on unclassified data that SCS hasn’t paid to use and 1st hand accounts the true speed or a Seawolf Class submarine or the true sensor range of a TB-16 TA and input that in to the sim. If you don’t believe me ask a Russian Submariner if they have a torpedo called the “53cm” or ask a P-3 pilot if his Maverick missile has a 40-mile range and can hit a submarine a 1000 fleet underwater or a SONAR operator if a supertanker just pops up on sonar 20 miles away.
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