Hi Rw
When Ubisoft introduced the game we do not know how long the R.&D. department took to produce Silent Hunter 5.
This would still be around the time of the old VGA 4.3 type monitors.
The requirement at the time was for only 512mb of ram and the graphics could only be based on what gpu's were around at the time.
Like all Silent Hunter releases 3-4-5 all the games were bugged from the start.
SH5 went from bad to worse when Ubisoft passed the game launcher over to Uplay which has caused the tonnage bar and Campaign transfer problems.
Technology has advanced with HD monitors, ram, and gpu's which can cause complications to older games, and then you have to add in Microsoft OS and it's a wonder any of these SH games can be played to day.
Peter
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