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Old 05-01-11, 12:20 PM   #2
peabody
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Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by TorpX View Post
I have been playing around with the ME to learn what it can do. I made a test mission to use as a 'sandbox' just to test various aspects of the editor/ game. This seemed to go well at first. I put in some anchored ships and an aircraft, had it looping around to provide continous air cover. So far, so good. Now, a few weeks later, I add some subs; an AI IJN sub, an AI USN, also a UK merchant. I have all sorts of waypoints, of course. The mission validates and saves, but when I load it into the game, the wheels come off. In the ME, they behave themselves and do as they should, in the game the subs do not move at all. I can surface and shell them, but they just sit there, until they sink. The merchant moves around in circles at random, as though they are looking for man overboard!

I have double checked waypoints and such, but this seems like either the ME or the game are messed up. Does anybody have any ideas here?
Are you using subs that were specifically made into AI subs or are you just putting in regular/player subs and just not checking the box "Human Control"??
If you used normal subs, they will not work, they need to use a ship controller to move without human control.

Without seeing the mission I don't know why the ship goes in circles. Is it literally going in 'circles'? Some ships when attacked, or even if they only detect you, they do not follow their waypoints, they try to evade you, so they could go anywhere. And other ships and land in the area will affect where they go. You mentioned anchored ships, if you are in a harbor they may go all over the place, they will act strange if they are on a collision course with land or another ship.
After trying to evade you, they will eventually try to return to their original course.

Peabody
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