Thread: [REL] Rockets mod
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Old 01-15-17, 04:54 PM   #102
the_frog
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Join Date: Nov 2010
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@ kendras,

I don't think simple object separation can cause such excessive edge separation. My guess, the models originate from CFS2. Such models tend to be much fragmented ...

I reversed the edge-splitting and then re-adjusted it. Also, I reduced the mesh counts of the German racks (= made one object out of many) and removed all surfaces not visible in the game.

Here's the new version: http://www.mediafire.com/file/9bq1h4...s_corrected.7z

I hope I did not mix up models ...


@ gap,

some time ago, Testpilot did a new version of the bomb library; it is included in LSH and CCoM.

By the way, I can offer Tallboy, Grand Slam and FX1400 3D models ... not of any use, since their characteristics cannot be simulated by SH3/4

Cheers
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