@ kendras,
I don't think simple object separation can cause such excessive edge separation. My guess, the models originate from CFS2. Such models tend to be much fragmented ...
I reversed the edge-splitting and then re-adjusted it. Also, I reduced the mesh counts of the German racks (= made one object out of many) and removed all surfaces not visible in the game.
Here's the new version:
http://www.mediafire.com/file/9bq1h4...s_corrected.7z
I hope I did not mix up models ...
@ gap,
some time ago, Testpilot did a new version of the bomb library; it is included in LSH and CCoM.
By the way, I can offer Tallboy, Grand Slam and FX1400 3D models ... not of any use, since their characteristics cannot be simulated by SH3/4
Cheers