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Old 10-17-13, 02:16 AM   #8
Sunburn
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Join Date: Nov 2002
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@biosthetique: I'm not sure what you're trying to prove by beating on that drum, thread after thread.

We've always been clear that:

(a) Command is inspired by lots of pre-existing games, Harpoon being one of the strongest influences (not a surprise for anyone who knows our past), and

(b) Command stands as a game on its own, and is judged on its own merits and not what it does better or worse than Harpoon.

The former does not invalidate the latter.

A player who picks up Command is not interested if it does thing-X better or worse than Harpoon, what he cares about is if Command does thing-X well, period.

So, let's talk about the game itself.
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