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Old 10-27-08, 02:36 AM   #28
Maxim
Totem Games
 
Join Date: Feb 2008
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2 jdkbph\

We tried make game in which the person who does not understand war on the sea can to play. Besides we have decided to not show the player of that information which the captain in 1862 could not know.

1. Damage is a physical destruction of a design of the ship, destruction of guns and murder of a crew. Destruction influences efficiency and accuracy of shooting, speed of the ship and its maneuverability. Flooding is a receipt water inside of the case of the ship through through holes in the case. Flooding leads to that that the ship or will slowly sink or overturns. If water acts in all parts of the ship in identical quantity to sink quantity of water inside of the ship should be equaled to its displacement. If in one of parts of the ship there are more than holes and more water the ship bends until will turn over. To turn over the ship it is necessary that in one of its parts was more waters than in other parts provisional on 10 % from displacement. Critical damages to game are not present.

2. It is very difficult to find balance between simplicity and details. I have understood your wish.

3. Onboard there is a crew. 68 hits it not so are a lot of. At the first bombardment of the Charleston in each of monitors of the USA 50 shells have got on the average.

4. You can remove the ship from fight. The opponent too does it if its ship is threatened with danger of destruction. But it not always turns out. Sometimes the ship receives such damages that has not time to run aground or fall outside the limits a map any more for one round.

5. To a regret in 1862 there were no devices for measurement of speed of the ship. The captain approximately measured the speed on number of turnovers of a shaft of the screw. Thus if the steam machine has been damaged, measured not truly. Pay attention what even today we do not know exact speed CSS Virginia.

6. It agree. Good idea.

7. Movement - the Stop - the Shot - Movement. The most successful combination.

8. Save of game - explain please more in detail.


It is our first game. We attentively study your responses to understand that it has turned out, and that it is necessary to change. Thanks for your response.
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