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Old 05-26-15, 02:45 PM   #48
sshellokitty
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Join Date: May 2014
Location: Tampa Bay area
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Default Developer vs Publisher

Although I don't know the details and probably never will, SH5 seems like the perfect example of a publisher forcing their developer to put out a game before it is completed. All of the bugs that are in the game just make it so apparent that the build is more like an alpha or beta build - mostly feature complete but in need of testing. This happens so much with Ubisoft that I don't know how they are still a company. I really wish they would go out of business and sell off all of their licenses. Then again EA would probably buy up all of their studios and licenses and EA isn't all that great either.

Of course all of this is terrible because a developer, game designer, artist, or anyone actually working on the project wants it to be the best that it can be and have players enjoy the experience and have fun. I think if you read any comment section of a developer site like Gamasutra you will see that people are in the video game industry because they love making games and don't want to be forced to put out buggy crap that player's don't like.

I still think that if there is a strong enough will to do a WW2 subsim game than it could be made independently through crowd funding. As a game designer, military veteran, and WW2 armchair historian I would sprint at the chance to work on this type of project (as I've said in many posts). It would just be an immense undertaking that couldn't be done alone.
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