Quote:
Originally Posted by sober
I am pretty sure the game reads those realism settings from the save game file in my documents . Thats why you can only change realism settings while in the bunker . I have NoStabilizeView=false because i hate the unstabilised uzo .
|
I don`t think so
In your Doc is only this:
C:\Documents and Settings\oem\...\SH5\data\cfg-----> GameplaySttings
[MiscSettings]
CurrentNation=German
MeasurementUnits=authentic
[Current]
LimitedBatteries=
true
LimitedCompressedAir=
true
LimitedO2=
true
LimitedFuel=
true
RealisticRepairTime=
true
ManualTargetingSystem=
true
NoMapUpdate=false
RealisticSensors=
true
DudTorpedoes=
true
RealisticReload=
true
NoEventCamera=
true
NoExternalView=false
NoStabilizeView=false
MPShowPlayerNames=false
MPShowTorpedoes=false
NoShipHealthBar=
true
NoGunProjectilePath=
true
So it`s meaning -
thicked or unthicked - nothing about values - math value
And I think, maybe I`m wrong - this is generall setup for realism in Historical missions - only.
My links provide to percenatge setup, and here you go this result
And I`m almost sure this is general for whole game
http://www.subsim.com/radioroom/pict...pictureid=5635
This is when you click on the main menu Options or in the bunker - the same status for realism
100% or 84% - I`m using map update contact and external camera
I think this is simply math. Game realism %% higher = more points for a mission Am I right?
As I wrote (post above) 100 points = 100% Realism. These points you can simply distribute but keeping this value = 100 points = 100% (
thick7+
thick6+
thick6+thick-0- UNTHICK - 8...)