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Old 05-11-12, 05:43 AM   #11
col_Kurtz
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Join Date: Mar 2008
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Quote:
Originally Posted by sober View Post
I am pretty sure the game reads those realism settings from the save game file in my documents . Thats why you can only change realism settings while in the bunker . I have NoStabilizeView=false because i hate the unstabilised uzo .
I don`t think so

In your Doc is only this:

C:\Documents and Settings\oem\...\SH5\data\cfg-----> GameplaySttings
[MiscSettings]
CurrentNation=German
MeasurementUnits=authentic

[Current]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=false
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=true
NoExternalView=false
NoStabilizeView=false
MPShowPlayerNames=false
MPShowTorpedoes=false
NoShipHealthBar=true
NoGunProjectilePath=true

So it`s meaning - thicked or unthicked - nothing about values - math value
And I think, maybe I`m wrong - this is generall setup for realism in Historical missions - only.
My links provide to percenatge setup, and here you go this result And I`m almost sure this is general for whole game
http://www.subsim.com/radioroom/pict...pictureid=5635

This is when you click on the main menu Options or in the bunker - the same status for realism 100% or 84% - I`m using map update contact and external camera
I think this is simply math. Game realism %% higher = more points for a mission Am I right? As I wrote (post above) 100 points = 100% Realism. These points you can simply distribute but keeping this value = 100 points = 100% (thick7+thick6+thick6+thick-0- UNTHICK - 8...)
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