Quote:
Originally Posted by Stewy1
Thanks Chazly for the helpful and speedy reply.
So, just to clarify, in my trigger - I can set it to damage the 'enemy ship' to an equivalent of 50% (==). Do you know what that means in the context of the what the trigger will do?
Also, what does != mean in the context of damaging a ship in a trigger? Sorry, that was a typo on the original post
Stew
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I have thoughts, but rather than guessing, could you post an example of code showing this?
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