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Old 12-23-08, 08:05 PM   #64
Madox58
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Quote:
Originally Posted by tater
The best way to make the shadows is with the 3d program to generate the occlusion maps. That is my understanding.
Yes, for SH4 you need do the occlusions.
But what is showing in the pictures is different.

I've looked at several units built for VS.
So I kind of know what needs done aside from the scaleing and
skin stuff.
Then the Normals and occlusion.

What you see in the screen captures is different.

Say We build a Octagonal box for a part of the ship.

We have 8 sides and a top to look at.
Each side and the top needs to be detached in the 3D program
to avoid getting that strange effect.

It's still one object mind you.
Just all sides are detached.

The Game Engine will attempt to smooth sides that are not detached.
So where we expect crisp clean lines?
We get the odd triangle 'shadowing' effect.

Look at the BathTubs in the screenshots.
Notice the lack of definition?
That's becase it's a solid object and the Engine is trying to 'smooth' things.
Now detach the sides and such?
You get that killer look!


Last edited by Madox58; 12-24-08 at 02:01 PM.
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