Thread: [WIP] Lighthouses mod
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Old 02-03-17, 05:26 PM   #96
gap
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Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Thank you for your feed-back guys. Summing up:
  • My bad, after adding the StaticObject controller, I had forgot setting up its SquareLength property. The rock is now collisionable. Thank you MLF for pointing to my mistake

  • The model is now anchored to the terrain.
    How did you manage doing that Kendras?

  • According to the_frog, my settings for the AO material were correct, but SquareSteelBar's and MLF's screenies obvious don't show it (Kendras tests are ruled out, because he re-imported the model without the secondary UV map). The_frog, can you confirm that the AO map works correctly on your hand, and how it comes that it doesn't work for others?

  • The model modified by Kendras is 50% higher than the original model. I think doing that made the model a bit too sharp though. I can try making it smoother using Wing 3D's smooth command, maybe followed by an automatic polygon reduction in Mod Tools. An UV remapping will be needed too, if we want to avoid textures to be stretched vertically

Any other remark guys? Am I forgetting any important aspect of the present model which needs to be addressed?
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