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Old 06-02-10, 09:49 AM   #44
Reece
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Quote:
Originally Posted by Seeadler View Post
there is a switch for that in the d3d9.ini "DebugLog=false/true"

that looks ok, all devices are created!

I don't know whether this saved some CTD's, but it's better than before with the device errors

BTW:
the folder .\data\shaders\sd_shaders\ created by the debug_dll can be deleted, it's from another project which use this dll
Thanks, those folders were either deleted automatically or weren't created, I did see them and did a search.
Cheers.
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