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Old 04-04-19, 07:43 AM   #4
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
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Your going to be getting into a CAN OF WORMS before you're done!

I've just been looking/modifying this for Ultimate and you're going to be surprised to find some things.

For one thing, you're going to find the Hydrophone and Sonar "ID's" in it's .dat file are backwards.....Sonar means Hydrophone/ Hydrophone means Sonar. Don't bother to change them, just know that's how the game looks for them (some newby must have coded it wrong and it was left like that...let's call him "Wayne", and Wayne did a lot of stuff like that throughout the game files!?!).

You're going to find the Sonar "Pings" are actually in the Hydrophone controller, not the Sonar parameters. Why? Well, if the far reaching Hydrophone parameters detects your sub it, immediately begins it's "pinging", letting you know it's detected you (so should the warship start turning towards your position). It's not until the smaller Sonar "cone of detection" comes up over your position will it begin the faster pinging which indicates the Sonar parameters have gotten into the detection process.

By the way, use the Stock game map icons to help in seeing when/where the lines are drawn to help in determining what's going on with a detection. TMO, RFB remove them.....you'll need them to know what's going on during testing. You're also going to make sure no other sensors are interfering with your testing. Turn off the test ship's Radar and Visual capabilities and work on just one Hydrophone or Sonar sensor at a time. On that same thought, you're also going to see the large circle representing the Visual Sensor does not get turned off on the Nav Map after disabling it?!? Why? Let's ask Wayne!?

Just a few "tid bits" from days of working on this very thing.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
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