View Single Post
Old 12-06-09, 05:46 PM   #154
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by VAseMkIII View Post
Whoaaaa 90 what FPS you getting with that Zee
Great question, but first let me tell you what I'm running :
CPU = 1 x E6750 Duel Core 2 @ 2.66 GHz
MB = MSI P6N SLT Platinum
Ramm = 4 Gigs 800mhz DDR2
HD = 130 Gig IDE
OS = MS Windows 2000 Pro SP 4
GC = MX 8600 GT Twin Turbo 256 Mb ddr3

And the frame rate when the T34s in route from staging area to engagement 13-15 fps. When all guns are blazing they take a hit to 1-2 fps. With no loss of data.

An area where I can help guys with slower computers is in the file : T34vsTiger\Scripts\Common\BasePhysicsController.sc ript

Here is my class paste-



class CBasePhysicsController
{
//
// Base properties
//

static boolean FixedTimeStepMethod = true; // If thsis flag is true then time step is divide by frequency on steps
// with fixed time delta.
static float HighEndPhysicsFrequency = 0.03f; // Frequency of physics for update, by default
static float MidEndPhysicsFrequency = 0.06f; // Frequency of physics for update, when FPS is slow
static float LowEndPhysicsFrequency = 0.12f; // Frequency of physics for update, when FPS is slowest
static int Iterations = 2; // Maximum ranges for split update time, if FPS is slow


//
// Physics properties
//

//
// Contact-constraint properties
//

Array ContactConstraintProperties = [
1.0, // The minimum incoming velocity necessary for bounce (in m/s).
// Incoming velocities below this will effectively have a
// restitution parameter of 0

0.2, // The error reduction parameter value, that controls how
// much error correction is performed in each time step.
// Typical values are in the range 0.1-0.8. The default is 0.2.

0.00001 // The constraint force mixing value. Typical values are in
// the range 1e-9 - 1. The default is 1e-3.
];
}


Zee
ZeeWolf is offline   Reply With Quote