Thread: [REL] Radar Fix for Sh3
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Old 06-26-17, 10:40 AM   #1
makman94
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Join Date: Jul 2008
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Default Radar Fix for Sh3

Radar Fix for Sh3
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The way sh3 is rendering the Radar's Arc is showing at the following pic:



As you can see from the pic,the Arc is rendering always to the right side of pointing bearing so that means that actuall position of contact is at the bearing that Radar is LOSING the contact as this rotates.




Get the ''Radar Fix for sh3'' from my mediafire page
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Set up for fix:
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1.

No matter what version of sh3 you are using, you must edit your sensors.dat.The following pic is showing the tweaks that you must do at radar's parameters (these tweaks must be done to all radar's devices):



The tweak at wheel speed is necessery in order to be able to turn smoothly the radar's wheel (about 1° for each click on radar's wheel)
The tweak at Arc's wide ( i set it to 60° but you can make it as smaller you like) is necessery in order to be alert early that target is allready in radar's arc and get ready to switch to focus mode when radar lose the contact (don't worry about multiple contacts inside the arc. sh3 radar device is 'catching' only the closest contact no matter how many contacts may be in the area)

NOTE FOR USERS OF MAGUI: WHEN YOU ARE DONE WITH THE RADAR STATION, ALWAYS SET RADAR TO SWEEP MODE BEFORE LEAVING THE STATION

2.

Only for STOCK sh3

Place the images ''cadrane_radio_7'' and ''cadrane_radio_9'' in your data/Textures/TNormal/tex folder


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Note 1:
The wheel is behaving differently at the various versions of sh3 (at stock is spinning clockwise and at other,like gwx, is spinning counterclockwise)

here are two videos showing how to use the Radar in stock and gwx3 radar stations:

Using the Radar of Stock Sh3:



Using the Radar of gw3:


Note 2: didn't check the behaviour of radar wheel at any other version of sh3 but i guess will be either one or other situation.


26/June/2017
Makman94


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Tweaking the Radar Scales
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At the following pic is showing the tweaks that you can do at radar scales to make them more readable (they allready were readable but now even more). this will help you to read more easily ranges above 10.000 m (the node for these tweaks is located in .cam files of interior folder for each uboat).
The digital range output is still making its work for ranges larger than 9.999 m
All you need to have in mind for such ranges is that the first digit stays locked above 10.000 m and therefore is not in use anymore.
The pic is showing
also how to read such ranges (you get the thousands directly from the radar right scale and the hundrends from the rest three digits of digital range output) :


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Last edited by makman94; 09-10-19 at 12:46 AM.
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