Hello,
use them as every 3D model ...
In this case, transfrom the *.dds file of the diffuse textures to *.tga; import them to the *.dat. Load the 3D model in whatever 3D application you wish; separate those parts you wish to become separate 3O objects: import them into the *.dat file (make sure the correct materials/textures are activated).
I am not willing to share the KGV model. It is a rough thing and would need much improvement and adjustment. It is no "ready-to-use" model.
Also, since today (after applying the anniversary update of Windows 10) my SH3 system won't start anymore. Solving that problem has priority ...
Cheers
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