Thread: MMM - MyMegaMod
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Old 03-14-12, 03:35 AM   #577
pedrobas
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Join Date: Apr 2007
Location: Huelva, Spain
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14/03/2012 : v0.5 UPLOADING




They are 6 parts :

MMM p1 - Dynamic Environment v0.5
MMM p2 - Graphics-FX-IRAI v0.5
MMM p3 - TDW UI v0.5
MMM p4 - Sounds - Tweaked SDBSM v0.5
MMM p5 - Upgrades & Weapons & Skins v0.5
MMM p6 - OHII+Lifeboats (OHII 1.7) v0.5

Other compatible mods
- "No Magic Skills MMM v0.5 compatible"
- "My Sub VIIC41 for OHII v1.7 v0.5



Changes in v0.5:

- in p1:
-nothing changed, only the name to match v0.5

- in p2:
- 05 - Fix clock rear torpedo room VIIA by BIGREG now works.
- Fixed some sigle missions not showing.
- Added some textures that were missing.

- in p3:
- Fixed the problem with "EQuaTool 01.01 by AvM - Large Style"
- Manos scopes patch 8x5 included by default
- Included new "Trevally Harbour & Kiel Canal Pilot v2.9"
- Included new fixed "TheDarkWraithAutomation"
- SOAN enabled by default

- in p4:
- Included new "Stormys_DBSM_additional_creaks_and_noises_1.0 "
- Included "Wordeees Thunder"

- in p5:
- Fixed missing "A Fistful of Emblems v1.51"

- in p6:
- Name changed, no more p6.1, just p6. So the previous LITE version is now the BASE version. This one is very stable (all that SH5 can be).

Still working on a redone p6.2 to make it just an small addon for p6

- in p7:
-Iīve removed it as a part since itīs really an optional mod


I want to release what was p6.2 as an addon mod, not like a complete part like it is now. And still working in the "Full" version.
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