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Old 04-28-24, 07:21 AM   #71
Hebe Vollmaus
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Join Date: Jun 2010
Location: Germany
Posts: 247
Downloads: 3
Uploads: 1
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*Bump*
Update to v2.2

The heavy changes are made under the hood.

o ProgressBar -- for long run functions
This Bar is File-based, which means it moves faster foreward on small files then as for big files.

o Threads -- for long run functions
To make newer Operating-Systems happy; "...not reponding" Window-title should be gone now. As a consequence Program can be EXIT inbetween long operations now for whatever reason.

o New ButtonMenu [No MatFile Check] under [ini menu1024* Renum]
Material-check can be de-activated.

o New ButtonMenu [Split ini for SH5edit] under [ini menu1024* Renum]
Creates a Directory called "_SH3-Menu_forSH5-ED" in the MODS-directory of JSGME in SH3-directory.
It will cut the menu_1024_768.ini into pieces. May helpful when try to load parts of SH3-menu.ini into SH5-MenuEditor.
With parts i really mean parts. Loading the whole created Dir will not work. Also all related TGAs may better convert to DDS, and also renamed in created files. The "Zone="-line is not injected. For converting TGAs i use "texconv.exe" out of DXsdk_oct2004.
You may compare your menu_1024_768.ini with original SH5; maybe some info needed was deleted by the Modder which created your SH3-menu.ini. Also you have to read Documentations/Posts here on Subsim for handling the SH5-MenuEditor. Without it may hard to get any results.

o change separate Changelog
The history has been growing to much over time, to put everything in one ReadMe.


Greetings.
Have fun.
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