Thread: [REL] Rockets mod
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Old 01-10-17, 06:46 PM   #63
Kendras
Stowaway
 
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Quote:
Originally Posted by gap View Post
What is the minimum armor level of the aircraft you are using for your tests (considering CollionableObject's AL of the plane and the AL of its wings/engine)?
AL/HP (armor level/hitpoints) :
unit "Avenger" = 1/300
front wings = 11/110
engine = 14/70

explosive charge spawned :
MinEF=1
MaxEF=10
AP=100
MinRadius=0
MaxRadius=0,000000001

Rocket new zone :
Multiplier=1
Flotability=0
HitPoints=5
Destructible=Yes
Armor Level=90
Critic Flotation=0
Critical=No
FloodingTime=1
CargoType=None
Crash Depth=10
Effect1=#plane_on_fire, 50

Quote:
Originally Posted by gap View Post
It is probably something between 0.5 and 2. If so, have you tried setting the AP value of the spawned explosive charge and of the dummy rockets on the racks to 0?
No, maybe I will try this.

Quote:
Originally Posted by gap View Post
To be sure also set the minimum radius of the explosive charge smaller than the maximum radius (let's say 0 and 0.1 for a start) and set Min and MaxEF to the same value (let's say double the hit points required for the dummy rocket to be destroyed).
Already tested.

I'm trying another solution. If I fail, I will try a bit more with your/TDW solution.
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